ART2155 INTRODUCTION TO ANIMATION
3 Credit Hours
This course is open to students on the college level in either the freshman or the sophomore year.
ART 2155 - Intro to Animation (3 hr.)
In this course students will learn all aspects of traditional 2 dimensional animation, including flipbook, cell, puppet and claymation. This 3 credit hour standard class will consist of exercises and projects in traditional animation along with history lectures.
None (ART2126 Foundation Drawing 1 preferred)
In this course, students will learn all aspects of traditional 2-dimensional animation, including flipbook, cell, puppet and Claymation. Students will learn the history of animation as an art form and business. Students will explore the key principles of animation and learn the rules of filmmaking. Experimental animation will be integrated into the course using various artistic mediums.
Upon successful completion of this course, the student will be able to do the following:
- Define traditional animation.
- Identify and describe the traditional animation production process.
- Define the business aspects of traditional animation.
- Discuss the rules of filmmaking.
- Discuss principles of animation.
- Develop step-by-step animation.
- Examine hot to finesse traditional animation.
- Employ a basic understanding of stop motion and experimental animation.
Unit Outcomes for Criterion Based Evaluation:
The following outline defines the minimum core content not including the final examination period. Instructors may add other material as time allows.
UNIT 1: Intro to Animation
Outcomes: Upon completion of the unit, the students will be able to define the history and utilize basic techniques of traditional and stop motion animation.
- Define “traditional animation.”
- Identify and describe the traditional animation process.
- Describe and illustrate character design.
- Identify and describe the business aspects of traditional animation.
- Describe the rules of filmmaking.
- Demonstrate creation and use of storyboards and animatics.
- Describe and explain the principles of animation.
- Describe the components of traditional animation.
- Finesse traditional animation.
- Demonstrate a basic understanding of stop-motion and experimental animation in projects and exercises.
- Describe the history and evolution of animation.
- Demonstrate a pencil test.
Contact Bookstore for current textbook.
Drawing paper, light table, pencil, computer, animation software, camera & modeling clay.
Students should adhere to the attendance policy outlined by the instructor in the course syllabus.
The grading policy will be outlined by the instructor in the course syllabus.
Maximum class size:
Based on classroom occupancy.
Course Time Frame:
The U.S. Department of Education, Higher Learning Commission and the Kansas Board of Regents define credit hour and have specific regulations that the college must follow when developing, teaching and assessing the educational aspects of the college. A credit hour is an amount of work represented in intended learning outcomes and verified by evidence of student achievement that is an institutionally-established equivalency that reasonably approximates not less than one hour of classroom or direct faculty instruction and a minimum of two hours of out-of-class student work for approximately fifteen weeks for one semester hour of credit or an equivalent amount of work over a different amount of time. The number of semester hours of credit allowed for each distance education or blended hybrid courses shall be assigned by the college based on the amount of time needed to achieve the same course outcomes in a purely face-to-face format.
Refer to the following policies:
402.00 Academic Code of Conduct
263.00 Student Appeal of Course Grades
403.00 Student Code of Conduct
Disability Services Program:
Cowley College, in recognition of state and federal laws, will accommodate a student with a documented disability. If a student has a disability which may impact work in this class which requires accommodations, contact the Disability Services Coordinator.