CIS1858 VISUAL BASIC PROGRAMMING
3 Credit Hours
Student Level:
This course is open to students on the college level in either freshman or sophomore year.
Catalog Description:
CIS1858 - Visual Basic Programming (3 hrs.)
An introductory course to give computer science majors an introduction to programming in Visual Basic .NET. Windows programs will be created using a structured programming approach. Various problems will be solved using Visual Basic.
Course Classification:
Lecture
Prerequisite:
None
Controlling Purpose:
This course is offered to teach programming skills in Visual Basic .NET to students. The basic constructs learned in this course will apply to any programming language (with slight modifications).
Learner Outcomes:
Upon completion of this course, the student should be able to write Windows programs using Visual Basic .NET. The student should be able to use input/output statements, dialog boxes, selection statements, repetition structures, procedures, and arrays. The student will learn how to incorporate exception handling into their programs. They will also using the following windows components: buttons, labels, lists, textboxes, panels, menus, tabbed windows, List View, Tree View, Link Label, List Boxes, Combo Boxes and miscellaneous components. Lastly, they will know how to write to and retrieve data from various sources.
Unit Outcomes for Criterion Based Evaluation:
The following defines the minimum core content not including the final examination period. Instructors may add other content as time allows.
Unit 1: Introduction to Computers, Internet and Visual Basic .NET
Outcomes: Upon completion of this unit, the student will understand what computers are, how they work and how they are programmed. Also the student will understand the evolution of the Internet and will get an overview of programming languages, specifically Visual Basic .NET.
- Understand basic computer concepts
- Learn about various programming languages
- Appreciate the importance of object technology
- Become familiar with the history of the Visual Basic .NET programming language.
- Learn about the evolution of the Internet and World Wide Web
- Understand the Microsoft .NET initiative
Unit 2: Introduction to the Visual Studio .NET IDE
Outcomes: Upon completion of this unit, the student will have a working knowledge of the Visual Studio .NET IDE and be able to write, compile, and execute a simple Visual Basic program.
- Be Introduced to the Visual Studio .NET Integrated Development Environment (IDE).
- Become familiar with the types of commands contained in the IDE’s menus and toolbars.
- Understand the use of various kinds of windows in the Visual Studio .NET IDE.
- Understand Visual Studio .NET’s help features
Unit 3: Introduction to Visual Basic Programming
Outcomes: Upon completion of this unit, the student will be able to write programs that use input/output statements, arithmetic operators, equality/relational operators, decision-making statements and simple dialog boxes.
- Be able to write simple Visual Basic programs
- Be able to use input and output statements.
- Become familiar with data types.
- Understand basic memory concepts
- Be able to use arithmetic operators
- Understand the precedence of arithmetic operators.
- Be able to write decision-making statements
- Be able to use equality and relational operators.
Unit 4: Control Structures: Part 1
Outcomes: Upon completion of this unit, the student will be able to write programs that use the If/Then, If/Then/Else, While, Do While/Loop, and Do Until/Loop structures.
- Understand basic problem-solving techniques
- Develop algorithms through the process of top-down, stepwise refinement
- Use the If/Then and If/Then/Else selection structures to choose among alternative actions.
- Use the While, Do While/Loop and Do Until/Loop repetition structures to execute statements in a program repeatedly.
- Understand counter-controlled repetition and sentinel-controlled repetition
- Use the assignment operators.
- Create basic Windows applications.
Unit 5: Control Structures: Part 2
Outcomes: Upon completion of this unit, the student will be able to write programs that use the For/Next, Do/Loop While, Do/Loop, and Select Case structures. The student will also understand how to use the modular approach to programming using procedures
- Be able to use the For/Next, Do/Loop While and Do/Loop Until repetition structures to execute statements in a program repeatedly
- Understand multiple selection using the Select Case selection structure
- Be able to use the Exit Do and Exit for program control statements.
- Be able to use logical operators
- Be able to form more complex conditions.
Unit 6: Procedures
Outcomes: Upon completion of this unit, the student will be able to write programs that use procedures to contain code. The student will understand the purpose and benefits of modular programming.
- Construct programs modularly from pieces called procedures.
- Introduce the common Math methods available in the Framework Class Library.
- Create New Procedures.
- Understand the mechanisms used to pass information between procedures.
- Introduce simulation techniques that employ random-number generation.
- Understand how the visibility of identifiers is limited to specific regions of programs.
- Understand how to write and use recursive procedures (procedures that call themselves).
Unit 7: Arrays
Outcomes: Upon completion of this unit, the student will be able to write programs that use arrays
- Introduce the array data structure.
- Understand how arrays store, sort and search lists and tables of values.
- Understand how to declare an array, initialize an array and refer to individual elements of an array.
- Be able to pass arrays to methods.
- Understand basic sorting techniques.
- Be able to declare and manipulate multidimensional arrays.
Unit 8: Exception Handling
Outcomes: Upon completion of this unit, the student will be able to incorporate error checking into their programs.
- Understand exceptions and error handling.
- Be able to use Try blocks to delimit code in which exceptions might occur.
- Be able to throw exceptions.
- Use Catch blocks to specify exception handlers.
- User the finally block to release resources.
- Understand the Visual Basic exception class hierarchy.
- Create programmer-defined exceptions.
Unit 9: Graphical User Interface Concepts: Part 1
Outcomes: Upon completion of this unit, the student will be able to incorporate the graphical controls: buttons, labels, lists, textboxes, and panels into their programs. The student also will get an introduction to events.
- Understand the design principles of graphical user interfaces.
- Be able to use events.
- Understand namespaces that contain graphical user interface components and event-handling classes.
- Be able to create graphical user interfaces.
- Be able to create and manipulate buttons, labels, lists, textboxes, and panels.
- Be able to use mouse and keyboard events.
Unit 10: Graphical User Interface Concepts: Part 2
Outcomes: Upon completion of this unit, the student will be able to incorporate the graphical controls: menus, tabbed windows, List View, Tree View, Link Label, List boxes, and Combo boxes into their programs. Also, the student will know how to create a multiple-document-interface program.
- Be able to create menus, tabbed windows and multiple-document interface (MDI) programs.
- Understand the use of the List View and Tree View controls for displaying information.
- Be able to create hyperlinks using the Link Label control
- Be able to display lists of information in List Boxes and Combo Boxes.
- Create custom controls.
Unit 11: Strings, Characters and Regular Expressions
Outcomes: Upon completion of this unit, the student will be able to manipulate string/character objects and understand how to use regular expressions.
- Be able to create and manipulate nonmodifiable character string objects of class String.
- Be able to create and manipulate modifiable character string objects of class String Builder.
- Be able to use regular expressions in conjunction with classes Regex and Match.
Unit 12: Files and Streams
Outcomes: Upon completion of this unit, the student will be able to work with files and directory structures.
- Be able to create, read, write, and update files.
- Understand the Visual Basic streams class hierarchy.
- Be able to use classes File and Directory.
- Be able to use the File Stream and Binary Formatter classes to read objects from, and write objects to, files.
- Become familiar with sequential-access and random-access file processing.
Unit 13: Database, SQL and ADO.NET
Outcomes: Upon completion of this unit, the student will be able to access relational databases.
- Understand the relational database model.
- Understand basic database queries written in Structured Query Language (SQL).
- Use the classes and interfaces of namespace System.Data to manipulate databases.
- Understand and use ADO.NET’s disconnected model.
- Use the classes and interfaces of namespace System.Data.OleDb.
Projects Required:
Projects will vary according to the instructor.
Text Book:
Contact the bookstore for current textbook.
Materials/Equipment Required:
Traditional Classroom Delivery: None. Although installing Visual Studio .NET 2003 at home will aid in doing the coursework.
Attendance Policy:
Students should adhere to the attendance policy outlined by the instructor in the course syllabus.
Grading Policy:
The grading policy will be outlined by the instructor in the course syllabus.
Maximum class size:
Based on classroom occupancy
Course Timeframe:
The U.S. Department of Education, Higher Learning Commission and the Kansas Board of Regents define credit hour and have specific regulations that the college must follow when developing, teaching and assessing the educational aspects of the college. A credit hour is an amount of work represented in intended learning outcomes and verified by evidence of student achievement that is an institutionally established equivalency that reasonably approximates not less than one hour of classroom or direct faculty instruction and a minimum of two hours of out-of-class student work for approximately fifteen weeks for one semester hour of credit or an equivalent amount of work over a different amount of time. The number of semester hours of credit allowed for each distance education or blended hybrid courses shall be assigned by the college based on the amount of time needed to achieve the same course outcomes in a purely face-to-face format.
Refer to the following policies:
402.00 Academic Code of Conduct
263.00 Student Appeal of Course Grades
403.00 Student Code of Conduct
Disability Services Program:
Cowley College, in recognition of state and federal laws, will accommodate a student with a documented disability. If a student has a disability, which may impact work in this class, which requires accommodations, contact the Disability Services Coordinator.
DISCLAIMER: THIS INFORMATION IS SUBJECT TO CHANGE. FOR THE OFFICIAL COURSE PROCEDURE CONTACT ACADEMIC AFFAIRS.
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