CIS1862 C++ PROGRAMMING
3 Credit Hours
Student Level:
This course is open to students on the college level in either freshman or sophomore year.
Catalog Description of the Course:
CIS1862 - C++ Programming (3 hrs.)
An introductory course to give computer science majors an introduction to programming in C++. Windows programs will be created using a structured programming approach. Object oriented topics will be covered. Various problems will be solved using C++.
Course Classification:
Lecture
Prerequisite:
None
Controlling Purpose:
This course is designed to help student increase their knowledge concerning programming skills in C++ to students. The basic constructs learned in this course will apply to any programming language (with slight modifications).
Learner Outcomes:
Upon completion of this course, the student should be able to write Windows programs using C++. The student should be able to use input/output statements, dialog boxes, selection statements, repetition structures, procedures, and arrays. The student will learn how to incorporate exception handling into their programs. They will also using the following windows components: buttons, labels, lists, textboxes, panels, menus, tabbed windows, List View, Tree View, Link Label, List Boxes, Combo Boxes and miscellaneous components. The students will also gain understanding of how to work with objects. Lastly, they will know how to write to and retrieve data from various sources.
Unit Outcomes for Criterion Based Evaluation:
The following defines the minimum core content not including the final examination period. Instructors may add other content as time allows.
UNIT 1: Introduction to .NET and Visual C++
Outcomes: Upon completion of this unit, the student will understand the evolution of the Internet. They will also gain an understanding of what is the World Wide Web Consortium, XML, Microsoft .NET, and Managed Extensions for C++.
- Learn the history of the Internet and the World Wide Web.
- Become familiar with the World Wide Web Consortium (W3C).
- Learn what the Extensible Markup Language (XML) is and why it is an important technology.
- Understand the impact of object technology on software development.
- Understand the Microsoft .NET initiative.
- Understand Managed Extensions for C++.
UNIT 2: Introduction to the Visual Studio .NET IDE
Outcomes: Upon completion of this unit, the student will have a working knowledge of the Visual Studio .NET IDE and be able to write, compile, and execute a simple Visual C++ program.
- Become familiar with the Visual Studio .NET integrated development environment (IDE).
- Become familiar with the types of commands contained in the IDE’s menus and toolbars.
- Identify and understand the use of various kinds of windows in Visual Studio .NET.
- Understand the features provided by the Toolbox.
- Understand Visual Studio .NET’s help features.
- Create, compile and execute a simple C++ program.
UNIT 3: Introduction to C++ Programming
Outcomes: Upon completion of this unit, the student will be able to write programs that use input/output statements, arithmetic operators, equality/relational operators and decision-making statements
- Write simple C++ programs
- Use input and output statements.
- Become familiar with primitive data types.
- Understand basic memory concepts.
- Use arithmetic operators.
- Understand the precedence of arithmetic operators.
- Write decision-making statements.
- Use relational and equality operators.
UNIT 4: Control Statements: Part 1
Outcomes: Upon completion of this unit, the student will be able to write programs that use the If, If/else, while, and increment/decrement/assignment operators.
- Understand basic problem-solving techniques of programming.
- Develop algorithms through the process of top-down, stepwise refinement.
- Use the if and if…else selection statements to choose among alternative actions.
- Use the while repetition statement to execute statements in a program repeatedly.
- Understand counter-controlled repetition and sentinel-controlled repetition.
- Use the increment, decrement and assignment operators.
UNIT 5: Control Statements: Part 2
Outcomes: Upon completion of this unit, the student will be able to write programs that use the Do/While, Switch, Break and Continue statements. They will also know how to use logical operators.
- Use the for and do…while repetition statements to execute statements in a program repeatedly.
- Understand multiple selection with switch selection statement.
- Use the break and continue program-control statements
- Use the logical operators
UNIT 6: Functions
Outcomes: Upon completion of this unit, the student will be able to construct programs in a modular sense and understand the scope of the variables and calling techniques.
- Construct programs modularly from small pieces called functions.
- Become familiar with the common math methods available in the Framework Class Library.
- Create functions.
- Understand the mechanisms for passing data between functions.
- Introduce simulation techniques that use random number generation.
- Understand how the visibility of identifiers is limited to specific regions of programs.
- Understand how to write and use functions that call themselves.
UNIT 7: Arrays
Outcomes: Upon completion of this unit, the student will be able to write programs that use arrays.
- Become familiar with the array data structure.
- Understand how managed arrays store, sort and search lists and tables of values.
- Understand how to declare and initialize a managed array.
- Be able to refer to individual elements of a managed array.
- Understand how to pass managed arrays to functions.
- Understand basic sorting techniques.
- Be able to declare and manipulate multidimensional managed arrays.
UNIT 8: Object-Based Programming
Outcomes: Upon completion of this unit, the student will be able to write programs that use objects.
The student will gain an understanding of some of the basic concepts of objects and how to work with them.
- Understand encapsulation and data hiding.
- Understand the concepts of data abstraction and abstract data types (ADTs).
- Create, use and destroy objects.
- Control access to data members and methods.
- Use properties to keep objects in consistent states.
- Understand the use of the pointer.
- Understand namespaces and assemblies.
- Use the Class View in Visual Studio .NET.
UNIT 9: Exception Handling
Outcomes: Upon completion of this unit, the student will be able to incorporate error checking into their programs.
- Understand exceptions and error handling.
- Use try blocks to delimit code in which exceptions may occur.
- Throw exceptions.
- Use Catch blocks to specify exception handlers.
- User the Finally block to release resources.
- Understand the .NET exception-class hierarchy.
- Create programmer-defined exceptions.
UNIT 10: Graphical User Interface Concepts: Part 1
Outcomes: Upon completion of this unit, the student will be able to incorporate the graphical controls: buttons, labels, lists, textboxes, and panels into their programs. The student also will get an introduction to events.
- Understand the design principles of graphical user interfaces.
- Understand, use and create event handlers.
- Understand namespaces that contain graphical user interface components and event-handling classes and interfaces.
- Be able to create graphical user interfaces.
- Be able to create and manipulate buttons, labels, lists, textboxes, and panels.
- Be able to use mouse and keyboard events.
UNIT 11: Graphical User Interface Concepts: Part 2
Outcomes: Upon completion of this unit, the student will be able to incorporate the graphical controls: menus, tabbed windows, List View, Tree View, Link Label, List boxes, and Combo boxes into their programs. Also, the student will know how to create a multiple-document-interface program.
- Be able to use hyperlinks with the Link Label control.
- Be able to display lists using list boxes and combo boxes.
- Understand the use of the List View and Tree View controls for displaying information.
- Be able to create menus, window tabs and multiple-document-interface (MDI) programs.
- Create custom controls.
UNIT 12: Strings, Characters and Regular Expressions
Outcomes: Upon completion of this unit, the student will be able to manipulate string/character objects and understand how to use regular expressions.
- Create and manipulate immutable character string objects of class String.
- Create and manipulate mutable character string objects of class String Builder.
- Use regular expressions in conjunction with classes Regex and Match.
UNIT 13: Files and Streams
Outcomes: Upon completion of this unit, the student will be able to work with files and directory structures.
- Be able to create, read, write, and update files.
- Understand the streams class hierarchy in the .NET framework.
- Be able to use classes File and Directory.
- Be able to use the File Stream and Binary Formatter classes to read objects from, and write objects to, files.
- Become familiar with sequential-access and random-access file processing.
UNIT 14: Database, SQL and ADO.NET
Outcomes: Upon completion of this unit, the student will be able to access relational databases.
- Understand the relational database model.
- Understand basic database queries written in Structured Query Language (SQL).
- Understand and use ADO.NET’s disconnected model.
- Use the classes and interfaces of namespace System::Data to manipulate databases.
- Use the classes and interfaces of namespace System: Data: OleDb.
Projects Required:
Projects will vary according to the instructor.
Text Book:
Contact Bookstore for current textbook.
Materials/Equipment Required:
Traditional Classroom Delivery: None. Although installing Visual Studio .NET 2003 at home will aid in doing the coursework.
Attendance Policy:
Students should adhere to the attendance outlined by the instructor in the course syllabus.
Grading Policy:
The grading policy will be outlined by the instructor in the course syllabus.
Maximum Class Size:
Based on classroom occupancy.
Course Time Frame:
The U.S. Department of Education, Higher Learning Commission and the Kansas Board of Regents define credit hour and have specific regulations that the college must follow when developing, teaching and assessing the educational aspects of the college. A credit hour is an amount of work represented in intended learning outcomes and verified by evidence of student achievement that is an institutionally established equivalency that reasonably approximates not less than one hour of classroom or direct faculty instruction and a minimum of two hours of out-of-class student work for approximately fifteen weeks for one semester hour of credit or an equivalent amount of work over a different amount of time, The number of semester hours of credit allowed for each distance education or blended hybrid courses shall be assigned by the college based on the amount of time needed to achieve the same course outcomes in a purely face to-face format.
Refer to the following policies:
402.00 Academic Code of Conduct
263.00 Student Appeal of Course Grades
403.00 Student Code of Conduct
Disability Services Program:
Cowley College, in recognition of state and federal laws, will accommodate a student with a documented disability. If a student has a disability, which may impact work in this class, which requires accommodations, contact the Disability Services Coordinator.
DISCLAIMER: THIS INFORMATION IS SUBJECT TO CHANGE. FOR THE OFFICIAL COURSE PROCEDURE CONTACT ACADEMIC AFFAIRS.
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